The story
Four friends decide to make a computer game, and it goes about as well as you would expect. Dungeon Bro's is an isometric voxel game about that journey: your gear is scattered through the Hollow Woods, and you have to get it back with a cleaver, a dodge roll and a well-aimed beer.
My job is the interface for the whole game: health, quests, the map, weapons and abilities. Each character gets his own UI style, and each level its own theme. Mine is dark Norse, with runes around every panel.
It is a local prototype for now, so there is nothing to play yet. The screenshots are from a walk through the first forest.



